
Nowadays, Digital Games have roles that transcend ludic and entertainment aspects, and have been gaining increasing relevance in society. Solutions based on digital games are now fundamental tools in simulation and training, and are used in diversified areas, such as economics, environmental protection, and health.
The evolution in the use of Artificial Intelligence in digital games has transformed them into complex simulation systems, ideal for strategic analysis at the level of environmental, financial, and even political ecosystems. At the same time, the constant search for ultra-realistic graphics has been increasingly expanding the boundaries of Computer Graphics.
For example, in health and particularly in mental health, new clinical approaches take advantage of this type of platform to stimulate patients with memory and attention disorders, to combat depression, to prevent neurodegenerative diseases, and in the treatment of phobias.
The PhD in Digital Games Development, offered by IADE - Faculty of Design, Technologies and Communication of Universidade Europeia in association with IPCA - Polytechnic Institute of Cávado e Ave, is an innovative project, pioneer in Portugal, which brings together two institutions with a strong tradition in game development and in the areas of innovation, technology and creativity.
The students of this PhD, which is unique in Portugal, integrate an immersive research environment, through their association with the research centers of these two institutions: UNIDCOM/IADE and 2Ai/IPCA.
The program promotes applied scientific research through the use of games as a tool to address real-world problems, through design innovation, or through the development of new technologies and processes for the creative industry.
Evenings / 8 semesters
September
Santos - Lisbon
English
1st Semestre
UNIDADES CURRICULARES | HORAS | ECTS |
Games and Interactive Media Development | 28 | 6 |
Digital Games and Society | 28 | 6 |
Research Project Immersion I | 28 | 6 |
Research and Data Analysis | 28 | 6 |
Opcional 1 | 28 | 6 |
OPCIONAL 1 | HORAS | ECTS |
Advanced Artificial Intelligence for Games and Interactive Applications | 28 | 6 |
Computer Graphics for Creative Applications | 28 | 6 |
OPCIONAL 3 | HORAS | ECTS |
Sound Design for Games | 28 | 6 |
Interaction Design in Creative Applications | 28 | 6 |
2nd Semestre
COURSES | HOURS | ECTS |
Research Methodologies | 28 | 6 |
Emergent Technologies for Games and Interactive Media | ||
Research Project Immersion II | 28 | 6 |
Opcional 2 | 28 | 6 |
Opcional 3 | 28 | 6 |
OPCIONAL 2 | HOURS | ECTS |
Machine Learning for Digital Games and Interactive Environments | 28 | 6 |
VR, AR and Mixed Reality for Creative Applications | 28 | 6 |
Note: Optional Course Units will be selected by the Coordination.
3rd Semester
COURSES | HOURS | ECTS |
Thesis Project | 50 | 30 |
4th Semester
COURSES | HOURS | ECTS |
Thesis | 50 | 30 |
5th Semester
COURSES | HOURS | ECTS |
Thesis | 30 | 30 |
6th Semester
COURSES | HOURS | ECTS |
Thesis | 30 | 30 |
Certification and Accreditation:
Aprovado pela A3ES em 06/05/2021
Registo nº R/A-Cr 181/2021 de 17/06/2021
Despacho nº 7442/2021, de 27 de julho, II Série DR nº 1114
(available only in Portuguese)
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