PhD
Digital Games Development

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DOCTORAL DEGREE IN Digital Games Development

Edirlei Lima
 

Coordinator

Edirlei Lima

 

 

Programme developed in association with:

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Description

Nowadays, Digital Games have roles that transcend ludic and entertainment aspects, and have been gaining increasing relevance in society. Solutions based on digital games are now fundamental tools in simulation and training, and are used in diversified areas, such as economics, environmental protection, and health.

The evolution in the use of Artificial Intelligence in digital games has transformed them into complex simulation systems, ideal for strategic analysis at the level of environmental, financial, and even political ecosystems. At the same time, the constant search for ultra-realistic graphics has been increasingly expanding the boundaries of Computer Graphics.

For example, in health and particularly in mental health, new clinical approaches take advantage of this type of platform to stimulate patients with memory and attention disorders, to combat depression, to prevent neurodegenerative diseases, and in the treatment of phobias.

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Research Group

The PhD in Digital Games Development, offered by IADE - Faculty of Design, Technologies and Communication of Universidade Europeia in association with IPCA - Polytechnic Institute of Cávado e Ave, is an innovative project, pioneer in Portugal, which brings together two institutions with a strong tradition in game development and in the areas of innovation, technology and creativity.


The students of this PhD, which is unique in Portugal, integrate an immersive research environment, through their association with the research centers of these two institutions: UNIDCOM/IADE and 2Ai/IPCA.


The program promotes applied scientific research through the use of games as a tool to address real-world problems, through design innovation, or through the development of new technologies and processes for the creative industry.

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Who it's for

  • Professionals and students who want to explore new technologies in computer science, namely in the areas of artificial intelligence, computer graphics, virtual and augmented reality, and digital games.
  • Professionals and students who wish to expand their areas of knowledge, investigating technologically based scientific solutions.
  • Holders of a master's degree or legal equivalent, who wish to progress in their professional careers.
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Testimonials

Schedule / Duration

Evenings / 8 semesters

 

COURSE START

September

Campus

Santos - Lisbon

 

Idioma

English

1st YEAR

1st  Semestre


UNIDADES CURRICULARES HORAS ECTS
Games and Interactive Media Development 28 6
Digital Games and Society 28 6
Research Project Immersion I 28 6
Research and Data Analysis 28 6
Opcional 1 28 6

 

OPCIONAL 1 HORAS ECTS
Advanced Artificial Intelligence for Games and Interactive Applications 28 6
Computer Graphics for Creative Applications 28 6

 

OPCIONAL 3 HORAS ECTS
Sound Design for Games 28 6
Interaction Design in Creative Applications 28 6

2nd  Semestre


COURSES HOURS ECTS
Research Methodologies 28 6
Emergent Technologies for Games and Interactive Media    
Research Project Immersion II 28 6
Opcional 2 28 6
Opcional 3 28 6

 

OPCIONAL 2 HOURS ECTS
Machine Learning for Digital Games and Interactive Environments 28 6
VR, AR and Mixed Reality for Creative Applications 28 6

 

Note: Optional Course Units will be selected by the Coordination.

2nd YEAR

3rd Semester


COURSES HOURS ECTS
Thesis Project 50 30

4th Semester


COURSES HOURS ECTS
Thesis 50 30

3rd YEAR

5th Semester


COURSES HOURS ECTS
Thesis 30 30

6th Semester


COURSES HOURS ECTS
Thesis 30 30

Certification and Accreditation:

Aprovado pela A3ES em 06/05/2021

Registo nº R/A-Cr 181/2021 de 17/06/2021

Despacho nº 7442/2021, de 27 de julho, II Série DR nº 1114

(available only in Portuguese)

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